Ubiquitous computing encapsulates the idea for technology to be interwov...
Technology, especially the smartphone, is villainized for taking meaning...
Blind and low vision (BLV) users often rely on alt text to understand wh...
Digital avatars are an important part of identity representation, but th...
Navigation assistance systems (NASs) aim to help visually impaired peopl...
A central challenge of social computing research is to enable people to
...
Sighted players gain spatial awareness within video games through sight ...
Augmented Reality (AR) smartglasses are increasingly regarded as the nex...
In recent years, public discourse has blamed digital technologies for ma...
We introduce Friendscope, an instant, in-the-moment experience sharing s...
Video games remain largely inaccessible to visually impaired people (VIP...