Progress in fields of machine learning and adversarial planning has bene...
We introduce DeepNash, an autonomous agent capable of learning to play t...
Games have a long history of serving as a benchmark for progress in
arti...
For artificially intelligent learning systems to have widespread
applica...
We introduce a human-compatible reinforcement-learning approach to a
coo...
Search has played a fundamental role in computer game research since the...
In this paper we investigate the Follow the Regularized Leader dynamics ...
Multiagent decision-making problems in partially observable environments...
From the early days of computing, games have been important testbeds for...
When observing the actions of others, humans carry out inferences about ...
The CFR+ algorithm for solving imperfect information games is a variant ...
Learning strategies for imperfect information games from samples of
inte...
Artificial intelligence has seen several breakthroughs in recent years, ...
Evaluating agent performance when outcomes are stochastic and agents use...
Korf, Reid, and Edelkamp introduced a formula to predict the number of n...
Poker is a challenging problem for artificial intelligence, with
non-det...
Counterfactual Regret Minimization (CFR) is an efficient no-regret learn...