Genome as a functional program
We discuss a model of genome as a program with functional architecture and consider the approach to Darwinian evolution as a learning problem for functional programming. In particular we introduce a model of learning for some class of functional programs. This approach is related to information geometry – the learning model uses some kind of distance in the information space (the reduction graph of the model), we consider statistical sum over paths in the reduction graph and discuss relation of this sum to temperature learning.
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