On Subgame Perfect Equilibria in Turn-Based Reachability Timed Games

06/18/2020
by   Thomas Brihaye, et al.
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We study multiplayer turn-based timed games with reachability objectives. In particular, we are interested in the notion of subgame perfect equilibrium (SPE). We prove that deciding the constrained existence of an SPE in this setting is EXPTIME-complete.

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