Projective Geometry, Duality and Plucker Coordinates for Geometric Computations with Determinants on GPUs
Many algorithms used are based on geometrical computation. There are several criteria in selecting appropriate algorithm from already known. Recently, the fastest algorithms have been preferred. Nowadays, algorithms with a high stability are preferred. Also technology and computer architecture, like GPU etc., plays a significant role for large data processing. However, some algorithms are ill-conditioned due to numerical representation used; result of the floating point representation. In this paper, relations between projective representation, duality and Plucker coordinates will be explored with demonstration on simple geometric examples. The presented approach is convenient especially for application on GPUs or vector-vector computational architectures
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