This paper investigates the suitability of using Generative Adversarial
...
Performing tasks in a physical environment is a crucial yet challenging
...
Redacted by arXiv admins...
Due to the emergence of AI systems that interact with the physical
envir...
This paper presents a general approach for measuring distances between b...
There are several different game description languages (GDLs), each inte...
In many board games and other abstract games, patterns have been used as...
Game boards are described in the Ludii general game system by their
unde...
This paper describes three different optimised implementations of playou...
In this paper we present a process for automatically generating manuals ...
Many games often share common ideas or aspects between them, such as the...
The Angry Birds AI competition has been held over many years to encourag...
This paper investigates the performance of different general-game-playin...
In this paper, we use fully convolutional architectures in AlphaZero-lik...
Expert Iteration (ExIt) is an effective framework for learning game-play...
Deep reinforcement learning has learned to play many games well, but fai...
Ludii is a general game system being developed as part of the ERC-funded...
Many of the famous single-player games, commonly called puzzles, can be ...
Although General Game Playing (GGP) systems can facilitate useful resear...
The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 10...
Game-playing AI research has focused for a long time on learning to play...
Digital Archaeoludology (DAL) is a new field of study involving the anal...
Over the past few years the Angry Birds AI competition has been held in ...
In recent years, state-of-the-art game-playing agents often involve poli...
While current General Game Playing (GGP) systems facilitate useful resea...
This paper presents an adaptive level generation algorithm for the
physi...
The physics-based simulation game Angry Birds has been heavily researche...
This paper introduces an information-theoretic method for selecting a sm...
This paper presents an overview of the sixth AIBIRDS competition, held a...
Deceptive games are games where the reward structure or other aspects of...