Refractive Index Tomography is an inverse problem in which we seek to
re...
Decomposing an object's appearance into representations of its materials...
Neural Radiance Field training can be accelerated through the use of
gri...
We present a method for reconstructing high-quality meshes of large unbo...
Neural radiance fields enable state-of-the-art photorealistic view synth...
We present PersonNeRF, a method that takes a collection of photos of a
s...
Measurements from the Event Horizon Telescope enabled the visualization ...
We present Block-NeRF, a variant of Neural Radiance Fields that can repr...
We introduce a free-viewpoint rendering method – HumanNeRF – that works ...
Neural Radiance Fields (NeRF) is a popular view synthesis technique that...
Neural radiance fields (NeRF) encode a scene into a neural representatio...
The goal of this work is to perform 3D reconstruction and novel view
syn...
Though neural radiance fields (NeRF) have demonstrated impressive view
s...
We present a method that takes as input a single dual-pixel image, and
s...
We address the problem of recovering the shape and spatially-varying
ref...
Neural volumetric representations such as Neural Radiance Fields (NeRF) ...
The rendering procedure used by neural radiance fields (NeRF) samples a ...
We present a method that takes as input a set of images of a scene
illum...
Coordinate-based neural representations have shown significant promise a...
We propose a learning-based approach for novel view synthesis for
multi-...
We show that passing input points through a simple Fourier feature mappi...
We present a method that achieves state-of-the-art results for synthesiz...
We present a deep learning solution for estimating the incident illumina...
We present a practical and robust deep learning solution for capturing a...
We explore the problem of view synthesis from a narrow baseline pair of
...
We present a novel method to train machine learning algorithms to estima...
We present a machine learning algorithm that takes as input a 2D RGB ima...
We study the problem of deblurring light fields of general 3D scenes cap...