We introduce the concept of Procedural Content Generation via Knowledge
...
We present tile2tile, an approach for style transfer between levels of
t...
We present an approach for generating playable games that blend a given ...
Several recent works have demonstrated the use of variational autoencode...
Prior research has shown variational autoencoders (VAEs) to be useful fo...
In recent years, machine learning (ML) systems have been increasingly ap...
Existing methods of level generation using latent variable models such a...
Procedural content generation via machine learning (PCGML) has demonstra...
Previous work explored blending levels from existing games to create lev...