Image- and data-parallel rendering across multiple nodes on high-perform...
We present an algorithm that allows for building left-balanced and compl...
We present an algorithm that allows for find-closest-point and kNN-style...
Computational fluid dynamic simulations often produce large clusters of
...
We investigate the concept of rendering production-style content with fu...
Modern GPUs come with dedicated hardware to perform ray/triangle
interse...
We describe a simple yet highly parallel method for re-indexing "indexed...
We present a Python-based renderer built on NVIDIA's OptiX ray tracing e...
We present dw2, a flexible and easy-to-use software infrastructure for
i...
Structured Adaptive Mesh Refinement (Structured AMR) enables simulations...
Graph drawing with spring embedders employs a V x V computation phase ov...
We propose a novel approach to extracting crack-free iso-surfaces from
S...
New algorithmic and hardware developments over the past two decades have...
Sample based ray marching is an effective method for direct volume rende...