We extend the motion-planning-through-gadgets framework to several new
s...
We analyze the puzzle video game This Game Is Not Going To Load Itself, ...
Consider an agent traversing a graph of "gadgets", each with local state...
We characterize the shapes that can be produced by "orthogonal fold ...
We prove PSPACE-completeness of all but one problem in a large space of
...
A door gadget has two states and three tunnels that can be traversed by ...
We analyze the computational complexity of motion planning through local...