Large Language Models (LLMs) are powerful tools, capable of leveraging t...
Procedural Content Generation via Reinforcement Learning (PCGRL) foregoe...
Search-based procedural content generation (PCG) is a well-known method ...
In this paper, we present a method for automated persona-driven video ga...
We investigate how to efficiently predict play personas based on playtra...
The GDMC AI settlement generation challenge is a PCG competition about
p...
Physics-Informed Neural Networks (PINNs) have enabled significant
improv...
This paper introduces MicroRCT, a novel open source simulator inspired b...
This article outlines what we learned from the first year of the AI
Sett...
We present a new concept called Game Mechanic Alignment theory as a way ...
This paper introduces a fully automatic method of mechanic illumination ...
This paper presents a level generation method for Super Mario by stitchi...
Generative Adversarial Networks (GANs) have shown im-pressive results fo...
We present a system that automatically discovers critical mechanics in a...
We introduce the General Video Game Rule Generation problem, and the
epo...
This paper presents a two-step generative approach for creating dungeons...
This paper presents a method for generating floor plans for structures i...
We introduce the Chronicle Challenge as an optional addition to the
Sett...
The procedural generation of levels and content in video games is a
chal...
Search-based procedural content generation uses stochastic global
optimi...
In this paper we propose a new training loop for deep reinforcement lear...
This paper introduces DATA Agent, a system which creates murder mystery
...
The automatic generation of game tutorials is a challenging AI problem. ...
This paper introduces a fully automatic method for generating video game...
We propose the problem of tutorial generation for games, i.e. to generat...
Maximalism in art refers to drawing on and combining multiple different
...
This paper introduces the settlement generation competition for Minecraf...
This paper describes a method for generative player modeling and its
app...
This paper presents a framework for generating adventure games from open...