While the term `art' defies any concrete definition, this paper aims to
...
Although procedural generation is popular among game developers, academi...
Procedural content generation has been applied to many domains, especial...
Text-to-image generative models have recently exploded in popularity and...
In this paper we survey the motivations behind contemporary game AI rese...
Archaeology can be broadly defined as the study and interpretation of th...
The GDMC AI settlement generation challenge is a PCG competition about
p...
Over the last decade we have watched as artificial intelligence has been...
Automated game design is a rapidly growing area of research, yet many as...
Tabletop roleplaying games (TTRPGs) and procedural content generators ca...
As we develop more assistive and automated game design systems, the ques...
Procedural generation is used across game design to achieve a wide varie...
With the growing integration of smartphones into our daily lives, and th...
ANGELINA is an automated game design system which has previously been bu...
MOBAs represent a huge segment of online gaming and are growing as both ...
People enjoy encounters with generative software, but rarely are they
en...